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Dominic Salvatore

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Mast'r of the roleplay

Mast'r of the roleplay (3/8)

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  1. @Doug JumperI agree with you, but I also believe that no matter how many crafters there are, they'll never keep up with demand, and they can't always remain 100% active enough to maintain the needs of the player base. Even if you have a ton of crafters, they still want to experience other content which means they'll need to do more than just runs for crafting materials. The auction house ensures that crafters don't need to baby sit players who are constantly wanting class 3s because they buy them and lose them 10 minutes later to cops. If you're only going to allow class 3s to be obtained by crafting, you'll need an auction house. I personally would like to see some class 3s in rebel though as people are sometimes hard enough to get a hold of already when you're just trying to rent a truck.
  2. Been here since 2.9, and I'm open to a lot of options. Two major points I see being discussed is PRICE and CRAFTING. Price: 20k+ for a basic class 3 is absolutely insane. This makes doing majors with class 3s basically unpractical for the average player. Sure, there's plenty of "rich" players on ANZUS but there's also way more folk who only get to play for an hour or two a night. They shouldn't need to spend half their playtime just trying to be able to afford one class 3 and have it taken away. I know I personally wouldn't be motivated to do runs just to afford such expensive weapons to do a major. The economy has gone through many significant changes since my time here, and one thing I noticed is the harder you make things, the less motivated people become to play civ or play all together. Crafting: Everyone knows 4.0 was a terrible time when Class 3s were almost only obtainable via crafters. There are too many combat-oriented players for the crafters to keep up with demand. Even if crafting is somewhat easier, it's still a heavy investment as it sits right now for the casual player due to how many different materials you need to gather, purchase a large enough house to store said materials, and take the time to get the crafting level up to where you can actually craft decent weapons. I've put in a decent amount of time to the server since 6.0 launched, and I only made enough for a trailer house (20k), a few decent vehicles like the ford raptor, WRX, a dump truck, and the 200k truck. Players who need to meet hour requirements on cop also have less time to put into time sinks like crafting. Ease our way into class 3s, with lower end ones available at Rebel, high end ones slowly being trickled into shop, with crafters being able to sell them at the start. Crafters will slowly die down in population anyways after a while, and we shouldn't rely too heavily on them as they'll get burnt out from crafting weapons 24/7 and not having any other content due to demand. Class 3 price should be 5-15k (15k being the super high-end rifles, which only crafters will be able to sell at the beginning where they'll rake in the money). Class 2s should be 3-8k. Average folk shouldn't break the bank just to do a class 3 major with their friends, nor cop mains who barely make any money that want to take a break and hop on civ.
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