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Patrick Lee

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Everything posted by Patrick Lee

  1. Punishing Trooper Details Troopers Name: Liam Forder Rank: Aux Trooper Badge Number: AX-675 Department: Highway Patrol Reason for Punishment: Punishment: Classification T - Teamkilling Members of PD Result of Punishment: ROFT Authorizing Trooper Details Trooper's Name: Patrick Lee Rank: Captain Badge Number: 112 Department: SWAT Trooper's Signature:Plee
  2. Punishing Trooper Details Troopers Name: Nathan Smity Rank: Senior Trooper Badge Number: 206 Department: Admin Services Reason for Punishment: Classification B Result of Punishment: 1x WW Authorizing Trooper Details Trooper's Name: Patrick Lee Rank: Captain Badge Number: 112 Department: SWAT Trooper's Signature: Plee
  3. This has now been processed by Patrick Lee
  4. Punishing Trooper Details Troopers Name: Jason Rocket Rank: Corporal Badge Number: Department: SWAT Reason for Punishment: Classified Result of Punishment: 1x WW and ROFT Authorizing Trooper Details Trooper's Name: Patrick Lee, Jack Barrow Rank: Captain, Colonel Badge Number: 112, 100 Department: SWAT, TxDPS Trooper's Signature:PLee
  5. Punishing Trooper Details Troopers Name: Ciaphas Ventura Rank: Trooper Badge Number: 207 Department: DOC Reason for Punishment: Classified Result of Punishment: ROFT Authorizing Trooper Details Trooper's Name: Patrick Lee Rank: Captain Badge Number: 112 Department: SWAT Trooper's Signature: Plee
  6. As a Castro HC I’m happy to nominate myself for this spot
  7. After using the class 2s for a few hours, at the current prices it’s just not feesable to do major crimes. The risk vs reward is just not there for it to be worth it.
  8. This also creates a huge imbalance with civs vs cops, are cops going to have to carry a class 2 and 3 on them for situations / cops guns will be cheaper than civs allowing them to push civs with no gear fear.
  9. This combat promotes a dayz style of play which is not fun for anyone. Sitting and holding an angle for 30 mins is ridiculous and takes the enjoyment out of it for most people.
  10. Irl they ain’t having shootouts or cap zones every 30 mins
  11. I’m all for increasing roleplay and having crafters, however it’s gonna be impossible for the crafters to keep up with the demand. in 1 day I might go through 5-8 class 3s say 10 people are online in my gang that’s already gonna be 50+ class 3s, if you times that by however many gangs are online / how many people are gonna use class 3s, we are gonna be at least 150 class 3s needed a day. Solution for this is have it similar to 5.5 where we can buy lower tier class 3s in rebel and then buy the higher tier class 3s from the crafters. 10-15k for a class 3 from rebel will be feesable and should be around 1 illegal run. This will also prevent people from just robbing everyone to acquire more class 3s. Having the class 3s any higher than this and even at 15k is gonna stop people doing majors as it’s not worth risking the class 3 to only get enough money from the major to buy another class 3.
  12. Looking forward to it Doug and thank you for all the hard work and efforts gone into this developers
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