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Jimmy Paterno

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Everything posted by Jimmy Paterno

  1. Alright, I personally Like/Dislike this ruleset. All cop response numbers to major crimes, minor crimes, any situation are removed from the rules. It will be up to PD command to decide how/what they want with the idea of fairness in mind. No limit on groups, you can be in a group more than 8 during all initiations. (LEO AND CIV) You do not need a roleplay reason to rob people doing illegal runs. You do not need a roleplay reason to initiate on someone except 500m from a green zone. Elk city will be made into a green zone. (Meaning no combat, robbing or anything at all) Before joining the server take a spoonful of concrete and harden the fuck up. Any sort of karen/complain RP will be an instant ban for the rest of the weekend. You can still have good RP with this ruleset. Play situations out and deal with it OFF the server. Ingame features removed for the weekend Restriction on reviving people you've killed Everything will pay out clean money including majors, minors everything RULES: The Majors I saw had pretty fair numbers which led to pretty good majors all around. Honestly, thought this was going to be a crazy amount of police every major but PD command/highest ranking online at the time handled it pretty well and made it a pretty fair fight. I always loved no limits on groups with this gang v police violence can be quite crazy but fun at the same time. I think that you should need a reason to rob illegal runs as the newer players that are trying to get some quick cash would most likely quit if they kept getting robbed 24/7 when trying to get some decent money. (This also includes number 4... You should need some sort of reason to initiate as it would deter new players from playing if they kept getting rolled up on) Elk was better a roleplay zone imo. felt more fun duking it out and shit going down in the city. INGAME: I loved the ability to revive people you kill. Yes, it is kind of "unrealistic" but it allowed for a lot more fun pvp for both sides when fighting zones etc... and with the bonus benefit that after a fight no one is upset/mad everyone is just vibing and its gl next. A lot less toxicity with this and made fighting happen more frequently even if some zones are not good to push. Also, if you want people to lose kits they can revive outside of conflict/majors or whatever (so basically at zones mainly when people are really only fighting for fun and people might actually push the zones that are not good) but at conflict you wont be reviving people meaning more people fighting for conflict and losing money there instead. Clean Money Payout, I think it was pretty nice and simple not having to do 10 extra steps just to make some money.
  2. What is your favourite thing on 5.0? Map & Roleplay with other citizens What is one thing you dislike on 5.0? Cop Negotiations What is your suggestion to fix your dislike? More Leniency with Negotiations. We have tried 2 instances of a life for life exchange with police and they just bring the person to jail and ignore the request.
  3. Your name:Jimmy Paterno Your age:19 Do you agree that applying for testing means you're willing to put A LOT of hours into testing runs, scripts and helping developers when they need a testing partner? Yes
  4. Name: Jimmy PaternoLocation: (State, Country) Ontario, CanadaInternet speed: (Speedtest.net picture do not show your IP)Operating system: Windows 10You agree to keep everything private and not leak anything: Yes
  5. Runs have changed since the start of 4.0... also, I think a money wipe would be great so people can get to use the new features as usually when new things get added they are rarely used if mid wipe.
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