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Lee Bread

Management [Arma 3]
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Everything posted by Lee Bread

  1. 7.1 Is Here! Big love to the dev team for their hard work. Google Drive: Link Google Drive (full): Will be posted soon Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2842204859 Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig Port Changes Added: Illegal port contracts. Available by speaking to a port employee. Small, Medium, Large options available. Added: 2 port cars Fixed: Contract missing item name. Fixed: Contract missing port logo Conflict Changes Added: New Flag Icons for the Conflict Flags Added: Conflict App for Future stuff and Hex Colours Updated: Conflict Smokes Updated: Conflict Vehicle spawn Updated: Conflict Hexes Removed: Conflict Hop out Fullauto Added: Conflict Stats page (link) Map Changes The government finally can afford to concrete some new areas around Texas Extended CG runway & added concrete underneath Added a Circuit Road to PD training Removed Highway Bridge at the boarder Added more Terrain area for the Conflict zone Added 6 new Conflict areas De wonkiefied CTRG base New Steel Processor rebuild (More parking) Added Los Ramones (Industrial, Gas Station area) Aluminum Mine Kileen Runway Built Triads Warehouse WACO Clothing Pavement fixed Cyprus Gas Station Built up NFS Gang Base Victoria fire station no longer levitates Removed Pancake Rocks at Coal Mine Removed Pancake Rocks at Gomez Palacio Brownwood PD Changed to Rangers HQ & fixed the gate Fixed some Houses that Had Terrain in them / Wonky DOC Walls no longer levitates Removed Duplicate Processing building at DOC De wonkiefied some DOC walls Fixed General Map Bugs in Corpus Christi Fixed General Map Bugs in Lubbock Fixed General Map Bugs in Cyclone Fixed General Map Bugs in La Grange Fixed General Map Bugs at Illegal Border checkpoint Added Supports for Fort Knox to stop you falling through Added new Capture zone (East of Brownwood) Added roads to mask image Added Grape Processor Moved bollards out of road heading to NASA Removed duplicate road barriers New Run Added: Wine run. You collect grapes and either sell them as is or take them to twin lakes winery to turn them into wine. Can sell at trader or exporter. Will be legal for now and pays little more then ruby Added: You can drink the wine General Bug Fixes Fixed: Medic daily challenge not loading Fixed: All Virtual Items carfting that are stackable should stack by default and would not go in to different slots Fixed: Script error relating to cartel when opening phone menu Fixed: Doors up to penthouses in casino. Fixed: Biker UFC warehouse doors Fixed: made warehouse roll up doors lockable Fixed: Old patches on some Biker outfits Added: Tiering for all USCG vehicles Fixed: USCG Dodge Charger Armour to reflect Police versions Fixed: USCG Taurus Speed & Acceleration to reflect Police versions Fixed: Jaguar XE SV Project 8 maxing out before actual top speed Updated: Tiers for Cadillac CT5-V Blackwing Custom Added: Tiers for Cadillac CT5-V Blackwing '22 Fixed: Calling bus from bus stop now works. Fixed: Weapons cache no longer spawns over doc Fixed: Buying vehicle not moving player into purchased vehicle. Fixed - Vehicles not getting cleaned up by the cleanup scripts and being gone for a whole restart should be solved PLEASE POST PICTURES WHEN YOU PUT IN BUG REPORTS SO WE CAN FIX MORE Factions Added: logging system to keep track of your restaurant goods Fixed: Some biker unis fixed Medical Added: Auto unclaim system. Will unclaim person under 20% Added: AMR Ford Torus General Changes New: Interactions Priority - Will make sure that certain important actions will always show up first before other actions on the windows Key System Added: New Escape Menu Added: Gang Name to the Major Crime Dispatch Added: Double check for starting rebel raid to stop Oliver fat fingers from hitting it Added: Two Beeps if your vehicle is getting searched at the checkpoint. To counter cops over searching New: Repair speed perk will work if you don’t have a toolkit New: Rope system that people can put ropes over the walls, will notify police able to put the rope on the wall and removed off the wall. Gang Stuff Added: Baja Blast’s Texture for Mercedes Actros Added: New 2NR Shorts Uniform Added: NFS' Texture for BMW X6 Offroad Added: Apex’s Texture for Tahoe Added: Logan’s Bandana Updated: NFS Viper Texture Fixed: Scourge Plague Mask Added: EZM Cap, Uniform and Vest New Plus Uniform and Vehicle New 2NR Uniforms, Vest, Backpack and Vehicle Fixed Frogman and SWAT Sniper Veil Fixed Scourge Hoodie Uniform Added: New Kentucky Cripz Uniform and Vest Added: New Camorra Family Uniform and Vest Added: NeoNoir HK416 Gun Police Added: More quests and patrol missions Added: Spec ops major uni Added: Silverado, Durango, Camry Added: Guns to SWAT and CID Billboards Added: Custom billboards are back and u can buy them from Jack Night Wine Pro New Conflict zone Aluminum Mine Kileen Airport Auction House New Conflict zone 3.0 cartel cap point Regicide uniform CTRG Uniform Need for Speed base New PD Cars New gang uniforms
  2. @James Delgado The SDAC has reviewed your appeal. We have found that the punishment was just you behaved unprofessionally in a court room setting. Such behavior is unbecoming of a Lt especially when on a trial period. You received 2x demotion to to the next rank being filled in the mean time. Additionally the CBP department is closed and there is no Lt spot for you to go back to.
  3. @Daniel White The SDAC has reviewed your punishment. We have found that the punishment for the offence was just. You failed to value the life of the hostage and as a result the hostage was incapacitated at your hand.
  4. Punishing Trooper Details Troopers Name: Gremmy Puddles Rank: trooper Badge Number: A-598 Department: Aux Reason for Punishment: Joined CTRG Result of Punishment: Contract Term Authorizing Trooper Details Trooper's Name: Lee Reddington Rank: Lt Badge Number: 904 Department: Ranger on behalf of Commissioners Office Trooper's Signature: Lee Reddington
  5. 7.0 Is Here! Thank you everyone for hanging in there we hope you all enjoy the update. Big ups to the dev team for getting this banger of a update out. Google Drive: Link Google Drive (full): Will be posted soon Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2842204859 Arma 3 Sync: ftp://51.79.66.23/.a3s/autoconfig New Texas Map 1:1 of real life Texas with a expansion into northern Mexico The entire map and runs are focused around that interaction at the border Mexican inspired towns New Bank of Americano New Book Depository major in Dallas Yes that Book Depository New Cargo Ship Major A new take on a classic anzus major Border System Allows for random searches of cars and greater check point RP A taki feel without getting car bombed every 15 min Inventory system rework A ton of behind the scenes stuff that is more optimized) Added 16 new cars Including a new drift car and the return of the mini cooper Baumaschinen Beetle Bolide Clubman Coach Bus F40 Raijin Motorhome Party Bus 93' RWB Evo RWB Sumo 18' Urus Zagato Added the ability to be a Mexican citizen Being a Mexican is like anzus hard mode, does come with some benefits Will be way to get a green card in future updates Wire Tapping System Ability for CID to wire tap peoples phones Listening device added Vineyards Pick Grapes for extra cash, also a good reason for a Mexican to go north Reskinned gas station Safeway has made it to texas Reskinned SO building into Ranger HQ New coat of paint and painting on the wall New PD departments Customs SRT Border patrol Bortac Rangers Ranger Recon FFR Rebrand to AMR New Orange colors Job system overhaul New Ferry Job Can be used to transport cars up and down the coast and also to Mexico if you do the job enough u will unlock a truck sized one that will allow u to transport trucks You now use the app to sign up for a job and the app to pull out the job car when you are at the marker Building fires Building all around Texas can now catch fire and will need to be put out by AMR 20 new House starting colors Now houses don't all look the same and depending on the area some maybe exclusive Boosting Rework Added more levels to it Made it easier to get started Made it more worth to master Gun reskin Spear has new tan finish
  6. Been through worse 6.5 is gonna be poping 1000% glad to hear its so close cant wait to see new building fully. This one is gonna be a banger for sure.
  7. Cant wait to see what AG is in 5 years time
  8. I have talked with a few gang members and a ton of cops, everyone i have talked to has loved this weekend. I really like the feel to.
  9. Opinion from an outside perspective. I interact with both LDSO and CG daily. They are completely different, black and white, they are nothing alike they have their own pros and cons and I friends with people in both. All that to say I’m not biased in this, CG is the underdog the “less so” nothing wrong with them it’s just how it is and I think merging would be a miss step. CG as someone else pointed out is it’s own culture it’s attracts certain kinds of people, the kind of people that want a unique role play experience that want the feel of cops and robbers but different. That’s one of the many thing that CG offers. I tell people when ask about the different factions is cops is more serious RP and CG is more laid back. As fair as I know CG is pretty unique to Anzus and that’s certainly gotta be a draw for new players. I have always thought that if CG and LDSO merged that most of CG would not last in LDSO, I’m sure you have names in your head of people that won’t last a month after the merge. The merge has positives for sure but the majority of people are losing out. The only reason I don’t think this is a terrible idea is that Peter and Harry will be able to make this work, but is making something work the same as or better then the current arrangement. By no means do I mean to offend LDSO that is NOT the point of this post I am just stating that CG is best left where it is. Post trial, i was unable to play during the trial so I’m not sure how it went but from the little that I was on it seemed fine
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