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Nathan Stevens

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Nathan Stevens last won the day on November 20 2022

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  1. 100% agree with ryan on this. Everyone I have talked to recently just wants class 3s. Like Ryan said in the past this has been tried and it didnt work. IMO what you could do to make crafters still involved is to have higher tier weapons being crafted by them and keep rebel simple for the most part. Like Doug said crafter is way easier, im sure there are plenty of people right now that can already start to craft those higher tier weapons. I think just adding the weapons in instead of making a go around for people to complain another week about will be better (Including myself lol).
  2. Name: Nathan StevensMain role on the server: CTRG Command (2nd LT)Time at ANZUS: About a yearOpinions on each rule and what you voted: 1. I think removing response numbers is a great place to start with fixing a massive issue, currently the biggest problem within the community is the attitudes. We ALL contribute to this in one way or another and the only way for it to get fixed is to try and help each other fix it. When people lose a situation and get upset as a human we find the easiest thing we can complain about and for a while it has been response numbers. Now dont get me wrong there will still be some situations where cops will bring a unreasonable amount of cops to it, that is just how it will be. We are humans mistakes happen. By removing response numbers it also gets rid of the stress that is brought on to the cops. During the end of 4.0 when I was a LT and during a gunfight while getting shot at I was having to manage numbers, yes that should be handled by someone that isnt there but just using it as a example. Removing numbers creates a more variety of situations instead of exspecting the exact same amount of cops every gun fight. 2. So with group limits I think there should be some type of limit on things like majors to keep them fair. I think max numbers for a knox should be 12 people. Other situations shouldn't have a limit, reason being is because something like majors are a very good way to make money and if you have 15-16 people doing majors back to back and cops cant respond with good numbers then the economy could be impacting greatly, plus its cringe. 3. So with illegal runs I think you should be able to rob people, tbh legal things dont get done anymore besides for crafting. There should be some type of risk to doing illegal runs besides maybe cops doing a raid once in a blue moon. Gangs need to group up and do runs together to help protect each other. Whoever owns Cartel should help protect people doing there runs and people can always call CTRG for protection. Also adding on to this I dont know the numbers far as how much money you make but runs may need to be buffed ever so slightly to kind of out way the risk but like I said that is a maybe IDK the numbers. 4. So im kind of 50/50 on this, prime example of this is if you go play a altis server you will more than likely get robbed very very often even doing legal stuff. If im a new player to Anzus and I get robbed and lose all of the work Ive done it will kind of impact me greatly on if I wanna keep playing. I think everything should have a roleplay reason but I think the biggest issue with the rule is something classed as a roleplay reason is a little to small and should be more broad to allow for more situations but still protect new players. Also if this was to happen anyone with a apple above their head should not be robbed unless you have a very very strong roleplay reason. Acknowledgement that you've taken a spoonful of concrete: yes
  3. Like Doug said there has been a massive issue with entitlement and a just straight cry baby attitude. This new ruleset gets rid of most of that attitude. You can see right now in just the player pop people are having a lot more fun. Being able to rez helps with attitude a lot No response numbers gets rid of people complaining about numbers and cops having to worry 24/7 about over response. All and all big +1 on the rule set. I think there are still more things that can be done to help pop even more like smaller map which I believe is in the works for 5.5. New refreshed cap zones will all help.
  4. Been really really good with this ruleset so far. Seeing pop go up and I think removing the reviving block will be another will help with moral.
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