Jump to content
Click here to install our Arma 3 mods!
Texas: 0/150
Teamspeak: 0/150

Trevorhobbs

Member
  • Posts

    39
  • Joined

  • Last visited

About Trevorhobbs

  • Birthday August 4

Recent Profile Visitors

265 profile views

Trevorhobbs's Achievements

Newbie

Newbie (1/8)

3

Reputation

  1. Option 2:- Only add back class 2s to rebel- Allow crafters to run the class 3 market- Allow class 3s to be used at majors/red zones I was on another server that had semi auto rifles (ar & ak pistols etc) I think you should add those & work in class 2's/ smg's & add class 3's at high prices $35-50k or make them rare but have those limited to the crafters, crate drops, mil ship, pirate ship etc it would make it more realistic & would give people more incentive to do those types activities, I think that also pushes for more roleplay situations class 3's are cool but I'll be honest this is my first time actually playing thru pistol only & the gun battles are way more exciting
  2. "You do not need a roleplay reason to initiate on someone except 500m from a green zone" I feel like if you make Elk a green zone you should make some other major cities or locations green zones as well, I dont wanna get robbed while im in the job center in kingston, or when I'm trying to buy a car at Kilmore Imports (which actually happened) also someone could just camp Atm's or dealseships all day, I think the money system is broken maybe if you do this you should up the pay on illegal runs to balance it out, I also think now we're making so much money off legal jobs Legal runs have become irrelevant
×
×
  • Create New...

Important Information

By viewing ANZUSGaming's website you agree to our Terms of Use