Jump to content
Click here to install our Arma 3 mods!
Texas: 0/150
Teamspeak: 0/150

Dean Scott

Member
  • Posts

    81
  • Joined

  • Last visited

About Dean Scott

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Dean Scott's Achievements

monkaS

monkaS (2/8)

  • Former FHP

Recent Badges

37

Reputation

  1. A problem I noticed toward the end of Kamdan was that most (ish) combat players tended to play on cop instead of civ because kits were incredibly cheap to get versus civ and the action was about the same if not more. To keep the diversity of people in various factions that we have now, I think we have to keep that in mind. If the price is going to be this high, I think default bleed-out time (still can f1 normally) should be increased in case of situations with slow gameplay at places like cartel or cap zones. Nobody wants to lose old eco 200/300k to dying one time and not getting revived by a medic because they are busy or the situation is still ongoing. It might slow down gameplay in a short term sense for people to get to wait longer to get revived but that choice is up to the individual. Important things to add in your response How much you believe class 3s are worth: Immediately 20-30k sounds fine if not a bit high, but later on around 10k seems about right to me How you believe they should be accessed: Rebel/Ghost, maybe spread out some others to the different quest people, also crafters. I would suggest reducing their chance on pirate ship/weapon cache but keep options like mil base/DOC evidence locker. This could shift the meta on majors from money gain to gun-gain as reward for success which could be cool (but could also be aids if cops lose a bunch of majors in a row to the same people). Where they should be used: Everywhere but minor crimes, exception to jewelry store/oil rig. I think there should just be a common-sense judgement reached in the community not to abuse the use of class 3s against new players if they will be super expensive for a bit. Maybe also make it seem like cops are actually there to help people instead of store signs (ie prioritize real situations rather than gas station/clothing store robberies) this might lead new players/old players to RP with cops more than just go to the gun store and arm themselves. I'm just trying to think of ways to incorporate class 3s with consideration to people who might not/can't use them
  2. THANK YOU everybody who worked on this, looking forward to having some fun on florida
×
×
  • Create New...

Important Information

By viewing ANZUSGaming's website you agree to our Terms of Use