Jump to content
Click here to install our Arma 3 mods!
Texas: 0/150
Teamspeak: 0/150

Vannah Miles

Member
  • Posts

    29
  • Joined

  • Last visited

About Vannah Miles

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Vannah Miles's Achievements

Newbie

Newbie (1/8)

18

Reputation

  1. In general, I think the best way to tackle this is to think about why class 3's are not implemented at the moment. From my understanding the idea behind limiting to pistols is you give fair and balanced gameplay to those who are just joining the server. Obviously pistols only has its drawbacks. The major one being the lack of diversity for engagements. Since now people would like class 3s, I think the way to derive their value is via looking at what price the average player can pay for a kit since that was the original idea. Personally, I think 15k would be a good starting price for the bottom of the barrel class 3. This is not including ammo or attachments, these should cost enough to take a hit on loss as well. ex, 75-100 for base mag cost. and maybe 1-2k for just a red dot. When It comes to acquisition, I think it would be best to stick to the same format as cars just to stay consistent. A few std model of different "tiers" available at gun stores / rebel. But anything that is better than base should be player crafted / available though lab raid / gang objectives ( ie. transport tuck). An example of this would be MXC at rebel, MX should be craft able by average player / lab raid. MX SW should be lab raid / crafted in businesses. When It comes to where they should be used, I think they should be available to be used anywhere. w/o restriction. Idk what the laws on them are but I think having a class 3 on you back for example should be illegal ( Class 2 fine on back) without at license that can be lost on arrest. I do think it would be nice for the first day or two of them being implemented to only be allowed in 100% KOS zones (ie. not cartel or majors / Just no mans & Map objectives like transport truck & cartel money) so people can get a feel for them. BONUS: I don't think the server is ready for class 3s yet. I would rather see implementation of class 2s followed by a latter implementation of class 3s. Or Implementation of Sub 556 Class 3s and 7.62 Class 2s and Under then full implementation later. This would also create a more interesting meta I feel. I'm also In favor of doing random stuff to mix up the meta down the line to keep stuff interesting. EDIT: Reading though what other people have posted in my time of writing this. I wanna reiterate/ clarify, I don't think it would be fun having only 5% of the pop have access to Class 3s. So they shouldn't be hyper limited, they can be expensive but if its via crafting then the only people who will consistently have them are those who buy them in bulk ahead of time.
×
×
  • Create New...

Important Information

By viewing ANZUSGaming's website you agree to our Terms of Use